Timeline for Linking one uniform variable to many shaders
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Jun 8, 2014 at 22:59 | vote | accept | Winged | ||
Jun 8, 2014 at 18:31 | comment | added | glampert |
Oh, I'm sorry if I caused a misunderstanding. By "CPU-side" I meant a variable that resides in RAM and is accessed by the CPU, e.g. a var in your Javascript code. While a uniform variable resides, most likely, in GPU memory and is accessed by the graphics processor, making it fair to call it a "GPU-side" variable.
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Jun 8, 2014 at 7:35 | comment | added | Winged | Could you introduce me to CPU-side variables a little bit more? Cause this is probably the first time I consciously hear about it and I cannot find any good source of information which mainly refers to this phenomena. | |
Jun 7, 2014 at 19:17 | history | answered | glampert | CC BY-SA 3.0 |