Post Closed as "primarily opinion-based" by Josh
    Tweeted twitter.com/#!/StackGameDev/status/461563380885889025
3 Grammar cleanup
source | link

Why is an engine like Unity3D is emphasized over a native library like OpenGL for beginners?

I am just a beginner in 3D games, my preferred platform is Android. I posted a question in some other forum about "What to use: OpenGL or Unity3d?" They all emphasized on Unity3D and using it'sits built in-in features and tools, which I would have to code myself if I were to use OpenGL. But then someone says most of the complex games require custom engines. Why would I use an engine like Unity3D over OpenGL?

Why is an engine like Unity3D is emphasized over a native library like OpenGL for beginners?

I am just a beginner in 3D games, my preferred platform is Android. I posted a question in some other forum about "What to use: OpenGL or Unity3d?" They all emphasized on Unity3D and using it's built in features and tools, which I would have to code myself if I were to use OpenGL. But then someone says most of the complex games require custom engines. Why would I use an engine like Unity3D over OpenGL?

Why is an engine like Unity3D emphasized over a native library like OpenGL for beginners?

I am just a beginner in 3D games, my preferred platform is Android. I posted a question in some other forum about "What to use: OpenGL or Unity3d?" They all emphasized Unity3D and using its built-in features and tools, which I would have to code myself if I were to use OpenGL. But then someone says most of the complex games require custom engines. Why would I use an engine like Unity3D over OpenGL?

2 deleted 54 characters in body; edited title
source | link

why Why is an engine like Unity3dUnity3D is emphasized over a native library like OpenGL to build 3d gamesfor beginners?

I am just a beginner in 3d3D games  , my preferred platform is Android OS. I posted a question in some other forum about "what"What to use: OpenGL or Unity3d?" They all emphasized on Unity3dUnity3D and using itsit's built in features and tools  , which I would have to code myself if I were to use OpenGL. But then someone says most of the complex games require custom engines. So I am just starting in 3d Android games andWhy would I am really confused what to learn ,use an engine like Unity3D over OpenGL or Unity3d.?

why is an engine like Unity3d is emphasized over a native library like OpenGL to build 3d games?

I am just a beginner in 3d games  , my preferred platform is Android OS. I posted a question in some other forum about "what to use: OpenGL or Unity3d?" They all emphasized on Unity3d and using its built in features and tools  , which I would have to code myself if I were to use OpenGL. But then someone says most of the complex games require custom engines. So I am just starting in 3d Android games and I am really confused what to learn , OpenGL or Unity3d.

Why is an engine like Unity3D is emphasized over a native library like OpenGL for beginners?

I am just a beginner in 3D games, my preferred platform is Android. I posted a question in some other forum about "What to use: OpenGL or Unity3d?" They all emphasized on Unity3D and using it's built in features and tools, which I would have to code myself if I were to use OpenGL. But then someone says most of the complex games require custom engines. Why would I use an engine like Unity3D over OpenGL?

1
source | link

why is an engine like Unity3d is emphasized over a native library like OpenGL to build 3d games?

I am just a beginner in 3d games , my preferred platform is Android OS. I posted a question in some other forum about "what to use: OpenGL or Unity3d?" They all emphasized on Unity3d and using its built in features and tools , which I would have to code myself if I were to use OpenGL. But then someone says most of the complex games require custom engines. So I am just starting in 3d Android games and I am really confused what to learn , OpenGL or Unity3d.