Timeline for Adapting tilemap algorithm to support isometric tilemap
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Feb 2, 2015 at 12:30 | vote | accept | Daniel Ribeiro | ||
Apr 22, 2014 at 23:35 | history | tweeted | twitter.com/#!/StackGameDev/status/458751080768495616 | ||
Apr 22, 2014 at 22:18 | answer | added | GameAlchemist | timeline score: 8 | |
Apr 22, 2014 at 19:37 | comment | added | Daniel Ribeiro | I edited, but the question is actually on where to start adapting this: weather I extend the parser, write a new one, etc. | |
Apr 22, 2014 at 19:37 | history | edited | Daniel Ribeiro | CC BY-SA 3.0 |
added 212 characters in body
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Apr 22, 2014 at 19:27 | comment | added | Cypher |
Can you clarify your question a bit? I'm not sure if you're looking for help with an isometric tile-rendering algorithm or if you're just looking for help extending the TilemapParser object.
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Apr 22, 2014 at 18:58 | history | asked | Daniel Ribeiro | CC BY-SA 3.0 |