Timeline for How many threads should I have, and for what?
Current License: CC BY-SA 3.0
15 events
when toggle format | what | by | license | comment | |
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Aug 6, 2015 at 21:01 | answer | added | Lenard Arquin | timeline score: 0 | |
Apr 16, 2015 at 15:59 | history | edited | Anko | CC BY-SA 3.0 |
Title, word order and grammar clarifications.
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Oct 27, 2014 at 10:00 | comment | added | v.oddou | quit exagerations, there is no "immense" slowing when locks are involved. this is an urban legend, and a prejudice. | |
Oct 27, 2014 at 8:52 | comment | added | Soapy | There is one thing that I can think of that would require multi-threading; networking. | |
Oct 27, 2014 at 7:16 | answer | added | Homer | timeline score: 2 | |
Nov 17, 2012 at 13:10 | vote | accept | j riv | ||
Feb 7, 2011 at 4:58 | answer | added | Jake McArthur | timeline score: 65 | |
Jan 14, 2011 at 22:34 | answer | added | DeadMG | timeline score: 13 | |
Jan 13, 2011 at 9:56 | answer | added | DarthCoder | timeline score: 12 | |
Jan 13, 2011 at 6:16 | answer | added | Bob Somers | timeline score: 31 | |
Jan 13, 2011 at 1:22 | answer | added | James | timeline score: 4 | |
Jan 12, 2011 at 22:55 | history | tweeted | twitter.com/#!/StackGameDev/status/25325011883524096 | ||
Jan 12, 2011 at 21:57 | comment | added | Ellis | which platform? PC, NextGen console, smartphones ? | |
Jan 12, 2011 at 21:29 | answer | added | James | timeline score: 25 | |
Jan 12, 2011 at 20:14 | history | asked | j riv | CC BY-SA 2.5 |