Skip to main content
15 events
when toggle format what by license comment
Feb 8, 2014 at 20:08 history closed Anko
concept3d
kevintodisco
Sean Middleditch
user1430
Needs more focus
Feb 7, 2014 at 14:44 vote accept The Light Spark
Feb 5, 2014 at 19:56 comment added kevintodisco As it stands, this question is probably too broad. Doing it the right way (marker-and-cell-style fluids) would be extraordinarily complex and very difficult to achieve in real-time, and doing it via meshes covers the broad topic of general collision detection and resolution algorithms. Try one, or both, encounter difficulties, then update this question with those specific problems.
Feb 5, 2014 at 15:04 answer added dsilva.vinicius timeline score: 11
Feb 5, 2014 at 13:51 comment added ThatOneGuy I've edited your question. If you feel I changed too much, or made a mistake, please don't hesitate to revert my edit.
Feb 5, 2014 at 13:42 review Close votes
Feb 8, 2014 at 20:08
Feb 5, 2014 at 13:31 comment added AturSams You can read this: mat.ucsb.edu/~wakefield/594cm/assignment.htm
S Feb 5, 2014 at 13:22 history suggested ThatOneGuy CC BY-SA 3.0
Decreased question length
Feb 5, 2014 at 13:21 review First posts
Feb 5, 2014 at 13:23
Feb 5, 2014 at 13:13 review Suggested edits
S Feb 5, 2014 at 13:22
Feb 5, 2014 at 13:13 comment added concept3d Related gamedev.stackexchange.com/questions/26501/…
Feb 5, 2014 at 13:12 comment added concept3d As I commented on the original question on SO this is too broad.
Feb 5, 2014 at 13:10 comment added War Surely your fluid is represented by a mesh, so its simply a matter of doing a collision detection on that mesh.
Feb 5, 2014 at 13:09 comment added AturSams How is the fluid represented in data?
Feb 5, 2014 at 13:04 history asked The Light Spark CC BY-SA 3.0