Timeline for How to do collision detection for fluids in 3D? [closed]
Current License: CC BY-SA 3.0
15 events
when toggle format | what | by | license | comment | |
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Feb 8, 2014 at 20:08 | history | closed |
Anko concept3d kevintodisco Sean Middleditch user1430 |
Needs more focus | |
Feb 7, 2014 at 14:44 | vote | accept | The Light Spark | ||
Feb 5, 2014 at 19:56 | comment | added | kevintodisco | As it stands, this question is probably too broad. Doing it the right way (marker-and-cell-style fluids) would be extraordinarily complex and very difficult to achieve in real-time, and doing it via meshes covers the broad topic of general collision detection and resolution algorithms. Try one, or both, encounter difficulties, then update this question with those specific problems. | |
Feb 5, 2014 at 15:04 | answer | added | dsilva.vinicius | timeline score: 11 | |
Feb 5, 2014 at 13:51 | comment | added | ThatOneGuy | I've edited your question. If you feel I changed too much, or made a mistake, please don't hesitate to revert my edit. | |
Feb 5, 2014 at 13:42 | review | Close votes | |||
Feb 8, 2014 at 20:08 | |||||
Feb 5, 2014 at 13:31 | comment | added | AturSams | You can read this: mat.ucsb.edu/~wakefield/594cm/assignment.htm | |
S Feb 5, 2014 at 13:22 | history | suggested | ThatOneGuy | CC BY-SA 3.0 |
Decreased question length
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Feb 5, 2014 at 13:21 | review | First posts | |||
Feb 5, 2014 at 13:23 | |||||
Feb 5, 2014 at 13:13 | review | Suggested edits | |||
S Feb 5, 2014 at 13:22 | |||||
Feb 5, 2014 at 13:13 | comment | added | concept3d | Related gamedev.stackexchange.com/questions/26501/… | |
Feb 5, 2014 at 13:12 | comment | added | concept3d | As I commented on the original question on SO this is too broad. | |
Feb 5, 2014 at 13:10 | comment | added | War | Surely your fluid is represented by a mesh, so its simply a matter of doing a collision detection on that mesh. | |
Feb 5, 2014 at 13:09 | comment | added | AturSams | How is the fluid represented in data? | |
Feb 5, 2014 at 13:04 | history | asked | The Light Spark | CC BY-SA 3.0 |