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Jan 5, 2014 at 19:11 history edited user1430 CC BY-SA 3.0
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Jan 5, 2014 at 19:10 history reopened user1430
Jan 5, 2014 at 19:10 history closed user1430 Needs details or clarity
Jan 5, 2014 at 19:02 review Low quality posts
Jan 5, 2014 at 19:10
Jan 2, 2014 at 9:35 answer added sam hocevar timeline score: 4
Jan 2, 2014 at 3:56 history tweeted twitter.com/#!/StackGameDev/status/418591555545731073
Jan 2, 2014 at 3:29 history edited ilp CC BY-SA 3.0
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Jan 2, 2014 at 0:53 history edited ilp CC BY-SA 3.0
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Jan 2, 2014 at 0:28 answer added concept3d timeline score: 2
Jan 1, 2014 at 23:48 comment added concept3d from what I understand you can't extract euler angles in the traditional sense. Try converting the quaternion to a matrix and there is a way of analyzing that matrix to extract the euler angles which may not work. But TBH I feel you are asking the wrong question. why do you want to extract pitch in the first place ?
Jan 1, 2014 at 23:37 comment added concept3d which API are you using? it is supposed to be stated in the documentation of how do you interpret orientation.
Jan 1, 2014 at 23:09 comment added concept3d not sure what you are asking here, since you are not telling how did you calculate the quaternion in the first place. but my answer here might be related gamedev.stackexchange.com/questions/67199/… and btw you are mixing euler angles with quaternions which is sth I also addressed in the answer.
Jan 1, 2014 at 23:01 review First posts
Jan 2, 2014 at 0:08
Jan 1, 2014 at 22:42 history asked ilp CC BY-SA 3.0