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I have generated a bunch of ID3D11ShaderResourceView that are a 2D textures that have a depth map screen shot for my lights shadows. I would like to take all of these textures and put them into a single 2D Texture Array.

I have seen examples of how to create a 2D Texture array like in this questionquestion here but I don't know how to copy the data to the newly created texture array.

I have generated a bunch of ID3D11ShaderResourceView that are a 2D textures that have a depth map screen shot for my lights shadows. I would like to take all of these textures and put them into a single 2D Texture Array.

I have seen examples of how to create a 2D Texture array like in this question here but I don't know how to copy the data to the newly created texture array.

I have generated a bunch of ID3D11ShaderResourceView that are a 2D textures that have a depth map screen shot for my lights shadows. I would like to take all of these textures and put them into a single 2D Texture Array.

I have seen examples of how to create a 2D Texture array like in this question here but I don't know how to copy the data to the newly created texture array.

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How to create and populate a 2D Texture Arrays in DirectX11

I have generated a bunch of ID3D11ShaderResourceView that are a 2D textures that have a depth map screen shot for my lights shadows. I would like to take all of these textures and put them into a single 2D Texture Array.

I have seen examples of how to create a 2D Texture array like in this question here but I don't know how to copy the data to the newly created texture array.