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Mar 15, 2014 at 20:55 comment added ashes999 +1 I think an event emit/collect system is a great way to handle this problem.
Oct 3, 2013 at 17:04 comment added Diego Palomar @Spio you are a master men...! :D Simple and elegant solution. Congrat.
Jul 7, 2011 at 13:53 comment added Nayrb That is a very good template for implementing an achievement system. Moreover, it still demonstrates the idea that you have to have a way to track game-states. I find that probably the most complicated idea.
Jun 17, 2011 at 18:04 comment added BlueRaja - Danny Pflughoeft style nitpick: if(...) return true; else return false; is the same as return (...)
Feb 10, 2011 at 4:24 vote accept lti
Nov 16, 2010 at 16:42 history answered Splo CC BY-SA 2.5