Timeline for Fuzzy State Logic or Finite State Machine for AI
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Sep 30, 2014 at 5:07 | comment | added | Attackfarm | Well, that's assuming you used fuzzy logic on individuals within a group that should otherwise be more unified. If you used fuzzy logic, for example, on each soldier in an elite well-trained squad, you could get some odd behavior. If you did the same for a mob of civilians for a group of bandits or orcs, the unruly and disorganized behavior might seem natural and appropriate. This all changes if you used fuzzy logic on the group as a whole (which would just mean it's a single agent that happens to be made of multiple characters), in which case the group would always behave as a collective | |
Sep 29, 2014 at 2:33 | comment | added | Matthew Pigram | based on what you have said it would seem to me that group logic would work better with a FSM with non-fuzzy states as a group is more likely to maintain a consistent behaviour whilst single characters would be more believable using Fuzzy logic | |
Dec 18, 2013 at 3:16 | vote | accept | Matthew Pigram | ||
May 28, 2013 at 19:23 | history | edited | Attackfarm | CC BY-SA 3.0 |
added 2 characters in body
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May 28, 2013 at 13:25 | comment | added | Matthew Pigram | wasn't me who downvoted | |
May 28, 2013 at 12:07 | comment | added | Attackfarm | Reason for the downvote? | |
May 28, 2013 at 7:28 | history | answered | Attackfarm | CC BY-SA 3.0 |