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May 20, 2013 at 5:51 history made wiki Post Made Community Wiki by MartinTeeVarga
May 19, 2013 at 20:45 history wiki removed Jesse Dorsey
May 16, 2013 at 10:03 comment added William The first part is what I think as well. People will be careful the first time around, but they'll start using it second time when they know what to expect and how often they'll get a replacement item.
May 16, 2013 at 4:01 history edited luser droog CC BY-SA 3.0
NPC advice
May 16, 2013 at 3:52 history edited luser droog CC BY-SA 3.0
downsides to the 'necessary' suggestion
May 16, 2013 at 3:49 comment added luser droog Yes, I hadn't thought through what the problems were, but I didn't lead with that idea.
May 16, 2013 at 3:34 comment added petervaz making the item strictly necessary poses two problems, first, you have to guarantee that the player has the item at the proper time, second, the player might become paranoid about using the item and needing it again.
May 16, 2013 at 3:33 review First posts
May 16, 2013 at 3:48
May 16, 2013 at 3:14 history answered luser droog CC BY-SA 3.0