Timeline for How to prevent the "Too awesome to use" syndrome?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 20, 2013 at 5:51 | history | made wiki | Post Made Community Wiki by MartinTeeVarga | ||
May 19, 2013 at 20:45 | history | wiki removed | Jesse Dorsey | ||
May 16, 2013 at 10:03 | comment | added | William | The first part is what I think as well. People will be careful the first time around, but they'll start using it second time when they know what to expect and how often they'll get a replacement item. | |
May 16, 2013 at 4:01 | history | edited | luser droog | CC BY-SA 3.0 |
NPC advice
|
May 16, 2013 at 3:52 | history | edited | luser droog | CC BY-SA 3.0 |
downsides to the 'necessary' suggestion
|
May 16, 2013 at 3:49 | comment | added | luser droog | Yes, I hadn't thought through what the problems were, but I didn't lead with that idea. | |
May 16, 2013 at 3:34 | comment | added | petervaz | making the item strictly necessary poses two problems, first, you have to guarantee that the player has the item at the proper time, second, the player might become paranoid about using the item and needing it again. | |
May 16, 2013 at 3:33 | review | First posts | |||
May 16, 2013 at 3:48 | |||||
May 16, 2013 at 3:14 | history | answered | luser droog | CC BY-SA 3.0 |