Timeline for RPG Chance to Dodge formula
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Feb 21, 2019 at 1:14 | comment | added | Krythic | This is an absurd suggestion. It is commonly implemented in most games as Accuracy/Evasion. Pokemon being a very good example. Although they actually do (AbilityAccuracy * (Accuracy/Evasion)) You would then also clamp the result to the minimum possible Hit percent, like 5-10%, and the maximum, which would be 100%. | |
May 14, 2013 at 2:36 | review | Late answers | |||
May 14, 2013 at 3:05 | |||||
May 14, 2013 at 2:24 | history | edited | ngoaho91 | CC BY-SA 3.0 |
added 15 characters in body
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May 14, 2013 at 2:18 | history | answered | ngoaho91 | CC BY-SA 3.0 |