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May 5, 2013 at 19:07 comment added Fizzik Why do you need it to be a "third" dimension? You can store tiles, enemies, and items in their own optimal structures, then when it comes to rendering you simply render everything in whatever priority you choose so that for example: tiles are rendered first, then items, then enemies.
May 5, 2013 at 11:30 vote accept Alexandre GUIDET
May 5, 2013 at 6:18 comment added Alexandre GUIDET I bet your right, I am thinking about a layers system based on 3 dimension array. One layer for the tile, one for the ennemies, one for the items. Each positionComponent have then to maintain theire coordinates in the layer they belong to. Does it sounds good?
May 4, 2013 at 20:09 comment added jmegaffin +1. Tiles should not be shoehorned into an ECS.
May 4, 2013 at 19:08 comment added Attackfarm I can not only think of many, many reasons why separating tiles from entities would be beneficial, I can't think of a single reason why the OP would want to combine them.
May 4, 2013 at 18:47 history edited Fizzik CC BY-SA 3.0
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May 4, 2013 at 18:41 history edited Fizzik CC BY-SA 3.0
added 358 characters in body
May 4, 2013 at 18:33 history answered Fizzik CC BY-SA 3.0