Timeline for What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Oct 2, 2013 at 17:35 | comment | added | jhocking | related gamedev.stackexchange.com/questions/19750/… | |
May 9, 2013 at 10:15 | answer | added | SaravanaKumar | timeline score: 3 | |
May 2, 2013 at 13:53 | history | tweeted | twitter.com/#!/StackGameDev/status/329956871337308160 | ||
May 2, 2013 at 11:47 | vote | accept | jaypowers | ||
May 2, 2013 at 11:46 | history | edited | jaypowers | CC BY-SA 3.0 |
clarification
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May 2, 2013 at 11:45 | comment | added | jaypowers | My concern is mainly in 3D, from the little I know it has something to do with projecting a 2D image in a 3D world, I don't understand how something could look 3D that's 2D. | |
May 2, 2013 at 11:35 | answer | added | concept3d | timeline score: 24 | |
May 2, 2013 at 10:11 | history | asked | jaypowers | CC BY-SA 3.0 |