Timeline for Client send rate for network games
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Apr 28, 2013 at 22:58 | comment | added | Adam | That is one option, but as I said it depends on the game. An RTS will probably implement things very differently to an FPS for example. | |
Apr 28, 2013 at 20:34 | vote | accept | user1107837 | ||
Apr 28, 2013 at 15:20 | comment | added | user1107837 | Thanks. Very helpful. I did considers batching it up. I didn't consider the possibility of sending when nothing changed. Would it be a good idea to send input as it happens. Like when the user pressed/released a button | |
Apr 28, 2013 at 15:02 | history | answered | Adam | CC BY-SA 3.0 |