Timeline for Space Shooter "level" generation
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Apr 19, 2013 at 13:48 | history | tweeted | twitter.com/#!/StackGameDev/status/325244471618969600 | ||
Apr 19, 2013 at 12:35 | comment | added | amb | and another: tvtropes.org/pmwiki/pmwiki.php/Main/DynamicDifficulty | |
Apr 19, 2013 at 12:28 | comment | added | amb | Here is an article that may help: en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing | |
Apr 19, 2013 at 11:27 | comment | added | Exilyth | If you have a 'bomb' ability/powerup/whatever which has limited uses but clears the whole screen, up to [numofbombs] 'walls of enemies' can be used. Ofc, the number needs to be smaller for easier difficulties, but could be much larger for 'unfair++' difficulty ;) | |
Apr 19, 2013 at 6:15 | history | edited | bummzack | CC BY-SA 3.0 |
minor spelling and formatting changes
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Apr 19, 2013 at 6:08 | answer | added | DaleyPaley | timeline score: 6 | |
Apr 19, 2013 at 5:56 | review | First posts | |||
Apr 19, 2013 at 6:23 | |||||
Apr 19, 2013 at 5:40 | history | asked | Edoardo Dominici | CC BY-SA 3.0 |