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Timeline for Space Shooter "level" generation

Current License: CC BY-SA 3.0

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Apr 19, 2013 at 13:48 history tweeted twitter.com/#!/StackGameDev/status/325244471618969600
Apr 19, 2013 at 12:35 comment added amb and another: tvtropes.org/pmwiki/pmwiki.php/Main/DynamicDifficulty
Apr 19, 2013 at 12:28 comment added amb Here is an article that may help: en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing
Apr 19, 2013 at 11:27 comment added Exilyth If you have a 'bomb' ability/powerup/whatever which has limited uses but clears the whole screen, up to [numofbombs] 'walls of enemies' can be used. Ofc, the number needs to be smaller for easier difficulties, but could be much larger for 'unfair++' difficulty ;)
Apr 19, 2013 at 6:15 history edited bummzack CC BY-SA 3.0
minor spelling and formatting changes
Apr 19, 2013 at 6:08 answer added DaleyPaley timeline score: 6
Apr 19, 2013 at 5:56 review First posts
Apr 19, 2013 at 6:23
Apr 19, 2013 at 5:40 history asked Edoardo Dominici CC BY-SA 3.0