Timeline for Drawing more that one quad with only one glDrawArray call....?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Mar 20, 2015 at 0:16 | vote | accept | BungleBonce | ||
Apr 13, 2013 at 21:07 | history | edited | BungleBonce | CC BY-SA 3.0 |
added 501 characters in body
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Apr 13, 2013 at 16:18 | vote | accept | BungleBonce | ||
Apr 13, 2013 at 21:04 | |||||
Apr 13, 2013 at 15:21 | history | edited | BungleBonce | CC BY-SA 3.0 |
added 122 characters in body; edited tags
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Apr 13, 2013 at 15:10 | answer | added | Evan | timeline score: 3 | |
S Apr 13, 2013 at 14:56 | history | suggested | Alex |
Removed unnecessary tags
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Apr 13, 2013 at 14:33 | comment | added | BungleBonce | Sorry @Mokosha, it's a 2d game I'm writing, so my quads are basically being used as sprites. | |
Apr 13, 2013 at 13:45 | comment | added | Mokosha | Are you working in a 2D or 3D environment? | |
Apr 13, 2013 at 13:37 | review | Suggested edits | |||
S Apr 13, 2013 at 14:56 | |||||
Apr 13, 2013 at 13:24 | history | asked | BungleBonce | CC BY-SA 3.0 |