Skip to main content
16 events
when toggle format what by license comment
Jun 15, 2017 at 21:41 history edited Vaillancourt
Removing the engine tag.
Oct 12, 2015 at 14:56 answer added Sergey K. timeline score: 0
May 29, 2014 at 15:01 comment added Adam Naylor A great article on the service locator pattern and how it pertains to game development can be read here: gameprogrammingpatterns.com/service-locator.html
Jul 11, 2013 at 20:26 comment added user1430 Hi @Dominik2000, this is a Q&A site, not a forum. If you have a question you should post an actual question, and not an answer to an existing one. See the faq for more details.
Jul 11, 2013 at 19:34 comment added Dominik2000 this thread is a little bit old, but I have exactly the same problem. I use OGRE and I try to use the best way, in my opinion option #4 is the best approach. I have build something like the Advanced Ogre Framework, but this is not very modular. I think I need a subsystem input handling which only get the keyboard hits and mouse movements. What I don't figure out is, how can I create such an "communication" manager between the subsystems?
Apr 7, 2013 at 14:31 answer added Shadows In Rain timeline score: 0
Apr 4, 2013 at 16:02 vote accept Awesomania
Apr 3, 2013 at 9:54 answer added vdaras timeline score: 19
Apr 1, 2013 at 14:41 comment added Klaim I changed the tags because this question is about code, not game design.
Apr 1, 2013 at 14:40 history edited Klaim
edited tags
Apr 1, 2013 at 14:23 answer added Naros timeline score: 4
Apr 1, 2013 at 13:11 comment added Inisheer Adding as a comment since I don't know if it's a best practice. I have a central GameManager which is composed of subsystems such as InputSystem, GraphicsSystem, etc. Each subsystem takes the GameManager as a parameter in the constructor and stores the reference to a class private member. At that point, I can refer to any other system by accessing it through the GameManager reference.
Apr 1, 2013 at 12:13 comment added Emmett Butler I understand your instinct that singletons aren't great design. In my experience, they've been the simplest way to manage communication across systems
Apr 1, 2013 at 6:14 answer added Apples timeline score: 1
Apr 1, 2013 at 4:48 history tweeted twitter.com/#!/StackGameDev/status/318585521993576448
Apr 1, 2013 at 4:38 history asked Awesomania CC BY-SA 3.0