Timeline for Problem rendering cube using DirectX 11
Current License: CC BY-SA 3.0
31 events
when toggle format | what | by | license | comment | |
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Jun 25, 2017 at 6:33 | answer | added | user8210143 | timeline score: -3 | |
Mar 9, 2013 at 0:32 | answer | added | Daniel Rowe | timeline score: 2 | |
S Mar 9, 2013 at 0:17 | history | bounty ended | Kevin Doyon | ||
S Mar 9, 2013 at 0:17 | history | notice removed | Kevin Doyon | ||
Mar 9, 2013 at 0:17 | vote | accept | Kevin Doyon | ||
S Mar 8, 2013 at 0:40 | history | suggested | Kevin Doyon | CC BY-SA 3.0 |
updated the code and added a .zip file with the project
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Mar 8, 2013 at 0:12 | review | Suggested edits | |||
S Mar 8, 2013 at 0:40 | |||||
S Mar 8, 2013 at 0:09 | history | bounty started | Kevin Doyon | ||
S Mar 8, 2013 at 0:09 | history | notice added | Kevin Doyon | Draw attention | |
Mar 6, 2013 at 23:03 | comment | added | Tetrad | @Kevin mods no longer have the power to merge accounts anymore, I'd recommend filling out the contact form here: gamedev.stackexchange.com/help/other | |
Mar 6, 2013 at 22:57 | comment | added | Kevin Doyon | @Tetrad: I did, but it says I need to change the About Me to "merge me", but I can't do that as I can't log in that account. I tried to use the account recovery with the email I used, but it tries to recover this account instead of the temporary one. | |
Mar 6, 2013 at 17:26 | comment | added | Tetrad | @Kevin did you click on the link in the "If you have lost access to your duplicate account, please click here to fill out the form." sentence? | |
Mar 6, 2013 at 17:22 | comment | added | Kevin Doyon | @Tetrad: Well I never set a password for that duplicate account so I guess I can't do the steps outlined since I can't login. Anyway, doesn't really matter if they are merged or not I guess | |
Mar 6, 2013 at 16:28 | comment | added | Tetrad | @Kevin try using gamedev.stackexchange.com/help/user-merge | |
S Mar 6, 2013 at 10:22 | history | suggested | Kevin Doyon | CC BY-SA 3.0 |
changed 90.0f to XM_PIDIV4 for the FOV
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Mar 6, 2013 at 9:15 | answer | added | Goz | timeline score: 4 | |
Mar 6, 2013 at 9:03 | comment | added | Goz | Try changing your cull direction | |
Mar 6, 2013 at 5:52 | comment | added | Kevin Doyon | Ah! thanks for the catch, but sadly, it doesn't change anything :( | |
Mar 6, 2013 at 5:52 | review | Suggested edits | |||
S Mar 6, 2013 at 10:22 | |||||
Mar 6, 2013 at 5:23 | comment | added | user13213 |
XMMatrixPerspectiveFovXH 's first parameter is the vertical FOV in radians , not degrees, so try something like Pi/4 there (DirectX::XM_PIDIV4 ) and see if that helps.
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Mar 6, 2013 at 4:56 | comment | added | Kevin Doyon | I put some code now! :D | |
Mar 6, 2013 at 4:54 | history | edited | Kevin Doyon | CC BY-SA 3.0 |
added 11743 characters in body
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Mar 5, 2013 at 22:53 | comment | added | Kevin Doyon | @Goz: well instead I'll to start a new project and dump all my rendering code in the main and see if I can get that working, and if not, post the code :) | |
Mar 5, 2013 at 18:44 | comment | added | Goz | @Kevin: Well sorry then Idon't run windows 8 so I can't do anything with a vsglog ... If you can get a pix dump I might be able to help ... | |
Mar 5, 2013 at 16:54 | comment | added | Kevin Doyon | @melak47: no go, but thanks for the info! | |
Mar 5, 2013 at 16:45 | comment | added | Kevin Doyon | @Goz I thought about it, but there's so many code spread across so many classes that I doubt it would be more useful than the .vsglog file :/ | |
Mar 5, 2013 at 14:02 | comment | added | user13213 |
In your input layout, you use the POSITION semantic - which is technically a D3D9 semantic. You can still use it in D3D10+, but I've seen it mess things up a few times before. Try using SV_POSITION instead (both in the input layout and vertex shader input declaration) and see if that helps.
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Mar 5, 2013 at 12:15 | comment | added | Goz | You may find you get a more useful response if you post some code! | |
Mar 5, 2013 at 7:36 | review | Close votes | |||
Mar 8, 2013 at 0:11 | |||||
Mar 5, 2013 at 5:11 | review | First posts | |||
Mar 5, 2013 at 10:24 | |||||
Mar 5, 2013 at 4:53 | history | asked | Kevin Doyon | CC BY-SA 3.0 |