Skip to main content
31 events
when toggle format what by license comment
Jun 25, 2017 at 6:33 answer added user8210143 timeline score: -3
Mar 9, 2013 at 0:32 answer added Daniel Rowe timeline score: 2
S Mar 9, 2013 at 0:17 history bounty ended Kevin Doyon
S Mar 9, 2013 at 0:17 history notice removed Kevin Doyon
Mar 9, 2013 at 0:17 vote accept Kevin Doyon
S Mar 8, 2013 at 0:40 history suggested Kevin Doyon CC BY-SA 3.0
updated the code and added a .zip file with the project
Mar 8, 2013 at 0:12 review Suggested edits
S Mar 8, 2013 at 0:40
S Mar 8, 2013 at 0:09 history bounty started Kevin Doyon
S Mar 8, 2013 at 0:09 history notice added Kevin Doyon Draw attention
Mar 6, 2013 at 23:03 comment added Tetrad @Kevin mods no longer have the power to merge accounts anymore, I'd recommend filling out the contact form here: gamedev.stackexchange.com/help/other
Mar 6, 2013 at 22:57 comment added Kevin Doyon @Tetrad: I did, but it says I need to change the About Me to "merge me", but I can't do that as I can't log in that account. I tried to use the account recovery with the email I used, but it tries to recover this account instead of the temporary one.
Mar 6, 2013 at 17:26 comment added Tetrad @Kevin did you click on the link in the "If you have lost access to your duplicate account, please click here to fill out the form." sentence?
Mar 6, 2013 at 17:22 comment added Kevin Doyon @Tetrad: Well I never set a password for that duplicate account so I guess I can't do the steps outlined since I can't login. Anyway, doesn't really matter if they are merged or not I guess
Mar 6, 2013 at 16:28 comment added Tetrad @Kevin try using gamedev.stackexchange.com/help/user-merge
S Mar 6, 2013 at 10:22 history suggested Kevin Doyon CC BY-SA 3.0
changed 90.0f to XM_PIDIV4 for the FOV
Mar 6, 2013 at 9:15 answer added Goz timeline score: 4
Mar 6, 2013 at 9:03 comment added Goz Try changing your cull direction
Mar 6, 2013 at 5:52 comment added Kevin Doyon Ah! thanks for the catch, but sadly, it doesn't change anything :(
Mar 6, 2013 at 5:52 review Suggested edits
S Mar 6, 2013 at 10:22
Mar 6, 2013 at 5:23 comment added user13213 XMMatrixPerspectiveFovXH's first parameter is the vertical FOV in radians , not degrees, so try something like Pi/4 there (DirectX::XM_PIDIV4) and see if that helps.
Mar 6, 2013 at 4:56 comment added Kevin Doyon I put some code now! :D
Mar 6, 2013 at 4:54 history edited Kevin Doyon CC BY-SA 3.0
added 11743 characters in body
Mar 5, 2013 at 22:53 comment added Kevin Doyon @Goz: well instead I'll to start a new project and dump all my rendering code in the main and see if I can get that working, and if not, post the code :)
Mar 5, 2013 at 18:44 comment added Goz @Kevin: Well sorry then Idon't run windows 8 so I can't do anything with a vsglog ... If you can get a pix dump I might be able to help ...
Mar 5, 2013 at 16:54 comment added Kevin Doyon @melak47: no go, but thanks for the info!
Mar 5, 2013 at 16:45 comment added Kevin Doyon @Goz I thought about it, but there's so many code spread across so many classes that I doubt it would be more useful than the .vsglog file :/
Mar 5, 2013 at 14:02 comment added user13213 In your input layout, you use the POSITION semantic - which is technically a D3D9 semantic. You can still use it in D3D10+, but I've seen it mess things up a few times before. Try using SV_POSITION instead (both in the input layout and vertex shader input declaration) and see if that helps.
Mar 5, 2013 at 12:15 comment added Goz You may find you get a more useful response if you post some code!
Mar 5, 2013 at 7:36 review Close votes
Mar 8, 2013 at 0:11
Mar 5, 2013 at 5:11 review First posts
Mar 5, 2013 at 10:24
Mar 5, 2013 at 4:53 history asked Kevin Doyon CC BY-SA 3.0