Timeline for What revenue models exist for online games?
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Oct 21, 2011 at 5:42 | comment | added | eLouai | true (not a direct source of revenue). BUT it is so important to so many portals that it is what makes the site (generates the eyeballs to pay the bills). I saw sites grow from nothing to 100,000 visitors a day, it makes a HUGE difference, and their main source of generating traffic was giving away games for free on other portals. | |
Oct 21, 2011 at 4:22 | comment | added | Nevermind | @eLouai Yeah, I missed it because I was thinking specifically about multi-player games. It's not a direct source of revenue, though. | |
Oct 21, 2011 at 3:39 | history | edited | eLouai | CC BY-SA 3.0 |
Adding another point
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Oct 21, 2011 at 3:35 | comment | added | eLouai | Here is another one. A lot of sites use 'flash games' as loss leaders to help drive traffic to their site. The now ubiqtious 'More Games' tag. Trying to get it posted on many PORTAL sites for free. Essentially a form of link back for a game. | |
Nov 6, 2010 at 4:00 | vote | accept | Aidas Bendoraitis | ||
Nov 6, 2010 at 4:00 | history | bounty ended | Aidas Bendoraitis | ||
Nov 1, 2010 at 18:32 | comment | added | Zolomon | Entropia Universe is very fun, although not very safe to play with the USD wavering so much in value. (If you're scared of losing your invested money unless you play for pure fun. :) | |
Oct 30, 2010 at 2:28 | comment | added | Ari Patrick | +1 for server leasing, which totally slipped my mind. :P | |
Oct 30, 2010 at 2:25 | history | made wiki | Post Made Community Wiki by Tetrad | ||
Oct 29, 2010 at 20:28 | history | edited | Nevermind | CC BY-SA 2.5 |
added 2 more
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Oct 29, 2010 at 20:15 | history | answered | Nevermind | CC BY-SA 2.5 |