Timeline for What are the main requirements to port a game to Linux [closed]
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Mar 15, 2013 at 3:33 | vote | accept | Roberto | ||
Feb 16, 2013 at 23:53 | history | closed |
Trevor Powell bummzack user1430 Maik Semder House |
not a real question | |
Feb 15, 2013 at 16:13 | comment | added | user1430 | Voted to close; there are multiple questions in this post (you should ask one question per post) and none of them seem to directly related to any practical game development problem you are having. | |
Feb 15, 2013 at 13:45 | answer | added | Liosan | timeline score: 4 | |
Feb 15, 2013 at 13:02 | answer | added | Shivan Dragon | timeline score: 1 | |
Feb 15, 2013 at 3:57 | review | Close votes | |||
Feb 16, 2013 at 23:53 | |||||
Feb 15, 2013 at 2:01 | comment | added | Trevor Powell | Is there a practical question here, or is this just you wondering things? | |
Feb 14, 2013 at 23:01 | comment | added | sam hocevar | About Valve, note that they hired Sam Lantinga, the original author of libSDL. | |
Feb 14, 2013 at 22:07 | comment | added | Sean Middleditch | Pick a question. You asked three different ones. One of them (which engines build on Linux) is very off-topic for GDSE. | |
Feb 14, 2013 at 20:16 | answer | added | Shotgun Ninja | timeline score: 5 | |
Feb 14, 2013 at 20:16 | answer | added | luiscubal | timeline score: 2 | |
Feb 14, 2013 at 20:08 | comment | added | Almo♦ | SDL will build to Linux, Windows and MacOS. | |
Feb 14, 2013 at 19:42 | history | asked | Roberto | CC BY-SA 3.0 |