Timeline for Why use textures that are Power of Two? [duplicate]
Current License: CC BY-SA 3.0
18 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Feb 11, 2013 at 19:29 | vote | accept | ares_games | ||
Feb 5, 2013 at 12:19 | comment | added | ares_games | @Nicol: Sorry, I did not know that. I understood the notice as a request to edit my question to make it more clear and underline the difference to the other somewhat similar question. However, you deleted that explanation. So I leave it like that to avoid further downvoting. | |
Feb 5, 2013 at 4:45 | comment | added | Nicol Bolas | @pad_ares: FYI: You don't get to remove the duplicate notice on your question. If you don't agree, convince 5 others with re-opening powers to re-open it. Otherwise, live with it. | |
Feb 5, 2013 at 4:44 | history | rollback | Nicol Bolas |
Rollback to Revision 2
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Feb 4, 2013 at 23:05 | review | Reopen votes | |||
Feb 5, 2013 at 4:48 | |||||
Feb 4, 2013 at 22:46 | history | edited | ares_games | CC BY-SA 3.0 |
Made question more specific. Explained better the difference to a possible duplicate.
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S Feb 3, 2013 at 21:53 | history | edited | CommunityBot |
insert duplicate link
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S Feb 3, 2013 at 21:53 | history | closed |
bummzack Kylotan House Trevor Powell jcora |
exact duplicate | |
Feb 3, 2013 at 20:04 | answer | added | Patrick Hughes | timeline score: 1 | |
Feb 3, 2013 at 15:36 | comment | added | Kylotan | Generally speaking though, if you're using a 3rd party tech, such as XNA, whether you need PoT textures is decided by the tech. The writers of that tech will have made their own decisions about the tradeoffs. | |
Feb 3, 2013 at 15:33 | answer | added | Andrew Russell | timeline score: 2 | |
Feb 3, 2013 at 15:21 | comment | added | Andrew Russell | Note that XNA's power-of-two texture support is listed in this table. | |
Feb 3, 2013 at 14:28 | answer | added | Ivan Kuckir | timeline score: 8 | |
Feb 3, 2013 at 13:38 | review | Close votes | |||
Feb 3, 2013 at 21:54 | |||||
Feb 3, 2013 at 13:33 | comment | added | ares_games | Exactly, there is no need for an explanation of why it was important at some point (except it still is) ;-). | |
Feb 3, 2013 at 13:25 | comment | added | Kylotan | Although I agree that this is mostly a duplicate, I guess the issue of "how relevant is it today?" could do with more attention. | |
Feb 3, 2013 at 13:13 | history | asked | ares_games | CC BY-SA 3.0 |