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Dec 28 '20 at 0:00 history tweeted twitter.com/StackGameDev/status/1343346035226271744
Dec 27 '20 at 19:49 answer user146210 timeline score: 0
Apr 13 '16 at 15:13 comment added Ciro Santilli 新疆再教育营六四事件法轮功郝海东 If all you need is 2D, you may want to dump OpenGL and use SDL SDL_Texture + SDL_TEXTUREACCESS_STREAMING + SDL_RenderCopy which is also hardware accelerated: stackoverflow.com/a/36504803/895245
Jan 3 '13 at 16:41 comment added GigaBass In that case, no, am using the only the BLITS provided by SDL directly.
Jan 3 '13 at 14:48 answer dan369 timeline score: 3
Jan 3 '13 at 4:54 comment added Ali1S232 setting pixels in the buffer
Jan 2 '13 at 21:38 history edited GigaBass CC BY-SA 3.0
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Jan 2 '13 at 18:57 comment added GigaBass Actually could you clarify what you mean? What is drawing sprites on my own?
Jan 2 '13 at 18:51 answer Eric B timeline score: 7
Jan 2 '13 at 18:49 comment added GigaBass I am just using SDL_Blit(), on the game which's performance was awful
Jan 2 '13 at 18:29 comment added Ali1S232 are you using built-in bitblit functions or are you drawing sprites on your own? it can make a huge difference!
Jan 2 '13 at 18:25 answer szotp timeline score: 0
Jan 2 '13 at 17:53 review First posts
Jan 2 '13 at 19:48
Jan 2 '13 at 17:37 history asked GigaBass CC BY-SA 3.0