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Dec 28, 2012 at 7:02 history tweeted twitter.com/#!/StackGameDev/status/284554808382345217
Dec 21, 2012 at 12:01 vote accept Rye bread
Dec 21, 2012 at 9:10 answer added Jeff Gates timeline score: 0
Dec 21, 2012 at 8:14 answer added sam hocevar timeline score: 3
Dec 20, 2012 at 23:08 comment added House Also, since it's just one model, you may want to make sure that it's not being exported in a strange way. I had a model that had one of the bones rotation set to Euler instead of Quaternion. All of its rotations were funky as a result.
Dec 20, 2012 at 22:51 comment added House Have you tried Slerp while in the quaternion form? Works great for my animations. You can see an example in the source code for JMonkey 3D. (It's in Java, but I'm sure you'll get the gist of it for C#)
Dec 20, 2012 at 22:43 review First posts
Dec 20, 2012 at 22:55
Dec 20, 2012 at 22:28 history asked Rye bread CC BY-SA 3.0