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House
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theThe world of crossplatformcross-platform is a bitchpain. theThe most convientconvenient way is to create your game using openglesOpenglES, and then try to do specific ports to other devices.

withWith android you have to pretty much hack to get it going but it might be worth it. evenEven if the ndkNDK gives you the abbilityability to use c++, it still is Realyreally hard to get it going with a simple crossplatformcross-platform engine.

For android you have to use NDK, and for iOS you can compile c++ with objective-C.

So finalyfinally, it all comes down how you want to do it. eitherEither you do it realy realyreally easy and rewritesrewrite your game to javaJava, c++C++ and objectiveObjective-c ( might be awefullyawfully slow, but it´s easier than the rest). Or if you want to go with c++C++ on all devices and do special libraryslibraries for every devices and so on.

the world of crossplatform is a bitch. the most convient way is to create your game using opengles, and then try to do specific ports to other devices.

with android you have to pretty much hack to get it going but it might be worth it. even if the ndk gives you the abbility to use c++, it still is Realy hard to get it going with a simple crossplatform engine.

For android you have to use NDK, and for iOS you can compile c++ with objective-C.

So finaly, it all comes down how you want to do it. either you do it realy realy easy and rewrites your game to java, c++ and objective-c ( might be awefully slow, but it´s easier than the rest). Or if you want to go with c++ on all devices and do special librarys for every devices and so on.

The world of cross-platform is a pain. The most convenient way is to create your game using OpenglES, and then try to do specific ports to other devices.

With android you have to pretty much hack to get it going but it might be worth it. Even if the NDK gives you the ability to use c++, it still is really hard to get it going with a simple cross-platform engine.

For android you have to use NDK, and for iOS you can compile c++ with objective-C.

So finally, it all comes down how you want to do it. Either you do it really easy and rewrite your game to Java, C++ and Objective-c ( might be awfully slow, but it´s easier than the rest). Or if you want to go with C++ on all devices and do special libraries for every devices and so on.

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Tordin
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the world of crossplatform is a bitch. the most convient way is to create your game using opengles, and then try to do specific ports to other devices.

with android you have to pretty much hack to get it going but it might be worth it. even if the ndk gives you the abbility to use c++, it still is Realy hard to get it going with a simple crossplatform engine.

For android you have to use NDK, and for iOS you can compile c++ with objective-C.

So finaly, it all comes down how you want to do it. either you do it realy realy easy and rewrites your game to java, c++ and objective-c ( might be awefully slow, but it´s easier than the rest). Or if you want to go with c++ on all devices and do special librarys for every devices and so on.