Timeline for 2D camera perspective projection from 3D coordinates -- HOW?
Current License: CC BY-SA 3.0
18 events
when toggle format | what | by | license | comment | |
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Mar 9, 2017 at 17:30 | history | edited | CommunityBot |
replaced http://upload.wikimedia.org/ with https://upload.wikimedia.org/
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Feb 10, 2016 at 20:29 | answer | added | SirMathhman | timeline score: 0 | |
Feb 17, 2014 at 17:06 | answer | added | Stick | timeline score: 0 | |
Mar 18, 2013 at 20:03 | answer | added | Jim Buck | timeline score: 0 | |
S Jan 31, 2013 at 1:14 | history | edited | Trevor Powell | CC BY-SA 3.0 |
various improvements
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S Jan 31, 2013 at 1:14 | history | suggested | Doorknob | CC BY-SA 3.0 |
various improvements
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Jan 31, 2013 at 0:17 | review | Suggested edits | |||
Jan 31, 2013 at 1:14 | |||||
Jan 30, 2013 at 21:26 | history | edited | Jimmy | CC BY-SA 3.0 |
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Dec 1, 2012 at 1:35 | comment | added | Jack | I'm using 2D objects represented as quads (2 triangles), on which a texture is applied. The game is based on Starling, it's a 2D framework standing over the 3D Flash API "Stage3D". It's open source if you're curious for details. :) The X, Y, Z and scale properties are separate from Starling's display objects, I only set the real x/y/scale once all the transformations are done, and the untransformed X/Y/Z/Scale are also kept intact. I mean, they translate as objects move, but they do not undergo coordinate space transformations. Would this look right ? | |
Dec 1, 2012 at 1:25 | comment | added | Sean Middleditch | Are you going to be rendering pixels manually, or are you just looking for a system where 2D objects further away are scaled down? Perspective 3D transforms aren't going to look right unless you're rasterizing triangles and handling perspective correction while texturing them. | |
Nov 30, 2012 at 22:20 | comment | added | SpartanDonut | Yeah that's definitely an interesting tidbit regarding this community. The general thought behind it is due to such things detracting from the question. meta.stackexchange.com/questions/2950/… | |
Nov 30, 2012 at 22:09 | answer | added | Nathan Reed | timeline score: 2 | |
Nov 30, 2012 at 22:08 | history | edited | Jack | CC BY-SA 3.0 |
added 25 characters in body
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Nov 30, 2012 at 22:07 | review | First posts | |||
Nov 30, 2012 at 22:14 | |||||
Nov 30, 2012 at 22:03 | history | edited | Jack | CC BY-SA 3.0 |
added 25 characters in body
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Nov 30, 2012 at 21:56 | history | edited | Jack | CC BY-SA 3.0 |
deleted 24 characters in body
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Nov 30, 2012 at 21:53 | comment | added | Jack | Haha, greetings are censored. I didn't know stackexchange.com enforced impoliteness xD | |
Nov 30, 2012 at 21:48 | history | asked | Jack | CC BY-SA 3.0 |