Skip to main content
18 events
when toggle format what by license comment
Mar 9, 2017 at 17:30 history edited CommunityBot
replaced http://upload.wikimedia.org/ with https://upload.wikimedia.org/
Feb 10, 2016 at 20:29 answer added SirMathhman timeline score: 0
Feb 17, 2014 at 17:06 answer added Stick timeline score: 0
Mar 18, 2013 at 20:03 answer added Jim Buck timeline score: 0
S Jan 31, 2013 at 1:14 history edited Trevor Powell CC BY-SA 3.0
various improvements
S Jan 31, 2013 at 1:14 history suggested Doorknob CC BY-SA 3.0
various improvements
Jan 31, 2013 at 0:17 review Suggested edits
Jan 31, 2013 at 1:14
Jan 30, 2013 at 21:26 history edited Jimmy CC BY-SA 3.0
images
Dec 1, 2012 at 1:35 comment added Jack I'm using 2D objects represented as quads (2 triangles), on which a texture is applied. The game is based on Starling, it's a 2D framework standing over the 3D Flash API "Stage3D". It's open source if you're curious for details. :) The X, Y, Z and scale properties are separate from Starling's display objects, I only set the real x/y/scale once all the transformations are done, and the untransformed X/Y/Z/Scale are also kept intact. I mean, they translate as objects move, but they do not undergo coordinate space transformations. Would this look right ?
Dec 1, 2012 at 1:25 comment added Sean Middleditch Are you going to be rendering pixels manually, or are you just looking for a system where 2D objects further away are scaled down? Perspective 3D transforms aren't going to look right unless you're rasterizing triangles and handling perspective correction while texturing them.
Nov 30, 2012 at 22:20 comment added SpartanDonut Yeah that's definitely an interesting tidbit regarding this community. The general thought behind it is due to such things detracting from the question. meta.stackexchange.com/questions/2950/…
Nov 30, 2012 at 22:09 answer added Nathan Reed timeline score: 2
Nov 30, 2012 at 22:08 history edited Jack CC BY-SA 3.0
added 25 characters in body
Nov 30, 2012 at 22:07 review First posts
Nov 30, 2012 at 22:14
Nov 30, 2012 at 22:03 history edited Jack CC BY-SA 3.0
added 25 characters in body
Nov 30, 2012 at 21:56 history edited Jack CC BY-SA 3.0
deleted 24 characters in body
Nov 30, 2012 at 21:53 comment added Jack Haha, greetings are censored. I didn't know stackexchange.com enforced impoliteness xD
Nov 30, 2012 at 21:48 history asked Jack CC BY-SA 3.0