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Jul 30, 2015 at 18:00 vote accept SPL
Dec 10, 2012 at 14:53 vote accept SPL
Dec 10, 2012 at 14:53
Dec 10, 2012 at 14:50 vote accept SPL
Dec 10, 2012 at 14:50
Dec 7, 2012 at 8:31 vote accept SPL
Dec 7, 2012 at 8:31
Dec 4, 2012 at 14:53 comment added SPL I tought too... I got that after a bit of looking that the segment is a normalized vector for a castray but thanks for explaining it furtherr
Dec 4, 2012 at 14:31 comment added House Oh, I thought you said you knew how to cast a ray. The above code uses a segment, instead of a ray (just means it has a finite end which is nice for defining a maximum pick distance). Just take the camera's position and direction to make a segment. The position is the beginning of the segment, and the direction (scaled to whatever your picking distance is) is the other end of the segment.
Nov 30, 2012 at 17:31 vote accept SPL
Nov 30, 2012 at 17:38
Nov 30, 2012 at 16:29 history answered House CC BY-SA 3.0