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Oct 22, 2012 at 21:06 history tweeted twitter.com/#!/StackGameDev/status/260487300474105858
Oct 22, 2012 at 18:49 vote accept n s
Oct 22, 2012 at 18:46 answer added Asakeron timeline score: 8
Oct 22, 2012 at 18:42 comment added n s @Asakeron That was it! I didn't expect where to be modified. You should make your comment an answer!
Oct 22, 2012 at 18:39 comment added Asakeron The SDL documentation says that SDL_BlitSurface saves the final rectangle to dstrect after blitting. Have you tried reseting the where variable after each blit?
Oct 22, 2012 at 18:23 history edited n s CC BY-SA 3.0
added screenshot
Oct 22, 2012 at 18:17 history edited n s CC BY-SA 3.0
added screenshot
Oct 22, 2012 at 18:10 comment added n s @ZackTheHuman They are partially offscreen, since the screen is only 300x175 and the map chunks are 512x512. I thought that may have been the problem at first, but whether they are onscreen or not seems to be irrelevant to whether it is rendering correctly or not. I can upload a screenshot to help illustrate the problem.
Oct 22, 2012 at 18:07 comment added Zack The Human Are you sure that your calculated X values position the image in the visible area of the screen?
Oct 22, 2012 at 17:46 history asked n s CC BY-SA 3.0