Timeline for WebGL: Texture appears as black
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Oct 17, 2012 at 16:26 | comment | added | user1430 | There's no actual question here. You're far more likely to get results (and not have your post closed) if you ask a concrete question and place the relevant source or examples in the question itself, and not link to them externally. | |
Oct 14, 2012 at 15:06 | history | tweeted | twitter.com/#!/StackGameDev/status/257497560770572288 | ||
Oct 13, 2012 at 14:08 | vote | accept | Randomblue | ||
Oct 13, 2012 at 0:33 | answer | added | gman | timeline score: 3 | |
Oct 12, 2012 at 13:25 | comment | added | Randomblue |
Yes, I've made sure to use Picasa (which does CORS) and to have the line image.crossOrigin = 'anonymous'; to indicate that I'm using CORS.
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Oct 12, 2012 at 13:13 | comment | added | Neenster | I don't know if it matters (it can'be judged by the fiddle), but make sure that the loading of your texture complies to the cross-domain access rules: developer.mozilla.org/en-US/docs/WebGL/Cross-Domain_Textures | |
Oct 12, 2012 at 12:47 | review | First posts | |||
Oct 17, 2012 at 16:26 | |||||
Oct 12, 2012 at 12:47 | history | asked | Randomblue | CC BY-SA 3.0 |