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Timeline for WebGL: Texture appears as black

Current License: CC BY-SA 3.0

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Oct 17, 2012 at 16:26 comment added user1430 There's no actual question here. You're far more likely to get results (and not have your post closed) if you ask a concrete question and place the relevant source or examples in the question itself, and not link to them externally.
Oct 14, 2012 at 15:06 history tweeted twitter.com/#!/StackGameDev/status/257497560770572288
Oct 13, 2012 at 14:08 vote accept Randomblue
Oct 13, 2012 at 0:33 answer added gman timeline score: 3
Oct 12, 2012 at 13:25 comment added Randomblue Yes, I've made sure to use Picasa (which does CORS) and to have the line image.crossOrigin = 'anonymous'; to indicate that I'm using CORS.
Oct 12, 2012 at 13:13 comment added Neenster I don't know if it matters (it can'be judged by the fiddle), but make sure that the loading of your texture complies to the cross-domain access rules: developer.mozilla.org/en-US/docs/WebGL/Cross-Domain_Textures
Oct 12, 2012 at 12:47 review First posts
Oct 17, 2012 at 16:26
Oct 12, 2012 at 12:47 history asked Randomblue CC BY-SA 3.0