Timeline for What techniques enable web based games to update player's resources frequently?
Current License: CC BY-SA 2.5
5 events
when toggle format | what | by | license | comment | |
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Sep 18, 2010 at 23:43 | comment | added | Ricket | The world of webhosts, where they don't (usually) give you SSH access so they need to provide an easy interface to Cron. My webhost (Lunarpages) uses Cpanel, and I find it quite easy to use: img822.imageshack.us/img822/7022/easycron.png | |
Sep 18, 2010 at 14:10 | comment | added | o0'. | And in what world a cron job is considered "simple"? If you're not a sysadmin you'll likely get mad just at looking at its configuration file... | |
Sep 16, 2010 at 19:01 | comment | added | bummzack | An update to several hundred datasets once in a minute is no problem for a modern Database. I don't know how your queries look like, but a single 'UPDATE' call should still perform nicely even with thousands of affected rows. | |
Sep 16, 2010 at 15:57 | comment | added | Extrakun | I guess I am more concerned about a CRON job that runs every minutes updating the data of a few hundred users all at one time. | |
Sep 16, 2010 at 13:45 | history | answered | Ricket | CC BY-SA 2.5 |