2 replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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See this answerthis answer to see the kind of system I'm talking about.

The component should contain the details for what to draw and how to draw it. The rendering system will take those details and draw the entity in the way specified by the component. Only if you were to use significantly different drawing technologies would you have separate components for separate styles.

See this answer to see the kind of system I'm talking about.

The component should contain the details for what to draw and how to draw it. The rendering system will take those details and draw the entity in the way specified by the component. Only if you were to use significantly different drawing technologies would you have separate components for separate styles.

See this answer to see the kind of system I'm talking about.

The component should contain the details for what to draw and how to draw it. The rendering system will take those details and draw the entity in the way specified by the component. Only if you were to use significantly different drawing technologies would you have separate components for separate styles.

1
source | link

See this answer to see the kind of system I'm talking about.

The component should contain the details for what to draw and how to draw it. The rendering system will take those details and draw the entity in the way specified by the component. Only if you were to use significantly different drawing technologies would you have separate components for separate styles.