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Sep 28 '12 at 5:42 comment added Coyote This particular sentence is wrong then : "With he arrival of SSD's this point is rendered moot"
Sep 28 '12 at 5:27 history edited Lorenz Lo Sauer CC BY-SA 3.0
added 6 characters in body, generalized + typo fixed
Sep 28 '12 at 5:26 comment added Lorenz Lo Sauer @Coyote I was under the impression that I argued for the same point in the post... ? Fragmentation (i.e. Hardware Controller limitations, physical limitations of platters...) + many file system API invocations (often through wrappers) = Slow
Sep 28 '12 at 4:10 comment added Coyote Your answer is wrong. Accessing the content of 6000 tinny files is between 5 to over 10 times slower in my experience than accessing the same content from 1 file. For a case where loading takes 5 seconds on an SSD, 15 seconds from a normal hard drive breaking the same data to editable files and loading jumps to over 30 seconds on both (HDD and SSD). So, for some reason the increase is more pronounced on the SSD than on the HDD. (No RAID in both cases)
Sep 27 '12 at 16:15 comment added Lorenz Lo Sauer @Random832 Amen to that.
Sep 27 '12 at 14:15 comment added Random832 "To prevent Losing challenge use a binary serialization writer to store your game's state, with additional encryption and decoy-variables if you must." If people want to cheat they'll cheat. With an in-memory debugger looking for what four bytes in memory correlates with your gold and tracks changes to it, if need be.
Sep 27 '12 at 8:38 history answered Lorenz Lo Sauer CC BY-SA 3.0