Timeline for How do you pack resources, in a game when you have too many of them?
Current License: CC BY-SA 3.0
7 events
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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Sep 10, 2012 at 20:04 | comment | added | snake5 | There's another option - there can be more than one asset package. Something like "resources.pak, patch1.pak, patch1337.pak, .." would then be a way to store patch data. There would be no need to modify the original package, just make the engine capable of detecting and ordering patch packages. | |
Sep 10, 2012 at 19:55 | comment | added | Ray Dey | Don't use WiX. It will hurt your head and kill your family. | |
Sep 10, 2012 at 18:17 | comment | added | Bugster | Thanks for this answer, now I have a basic idea how I should distribute my game. | |
Sep 10, 2012 at 18:17 | vote | accept | Bugster | ||
Sep 10, 2012 at 17:31 | history | edited | Cypher | CC BY-SA 3.0 |
added 835 characters in body
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Sep 10, 2012 at 17:22 | history | answered | Cypher | CC BY-SA 3.0 |