Timeline for Stopping an object after applying an impulse or force?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
|
|
Dec 1, 2012 at 1:58 | vote | accept | Casey | ||
Aug 17, 2012 at 10:30 | comment | added | Marton | +1 Just define a constant float Epsilon, which is low enough, and set values which are below this to 0. Of course I mean the abs() of the values. | |
Aug 17, 2012 at 8:09 | history | answered | teodron | CC BY-SA 3.0 |