Timeline for Snake game logic
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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May 23, 2017 at 12:37 | history | edited | CommunityBot |
replaced http://stackoverflow.com/ with https://stackoverflow.com/
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Aug 10, 2012 at 17:31 | vote | accept | Dvole | ||
Aug 7, 2012 at 21:20 | history | edited | Laurent Couvidou | CC BY-SA 3.0 |
deleted 3 characters in body
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Aug 7, 2012 at 20:44 | comment | added | David Gouveia | +1 This is the not so obvious, but a lot easier way to implement it. Instead of having to calculate a new position for every node in the snake body, just pop the tail, and push a new head. | |
Aug 7, 2012 at 17:03 | history | edited | Laurent Couvidou | CC BY-SA 3.0 |
Added mention of Objective-C
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Aug 7, 2012 at 16:48 | history | answered | Laurent Couvidou | CC BY-SA 3.0 |