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Timeline for Game Development Institute?

Current License: CC BY-SA 3.0

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Jun 26, 2012 at 15:01 comment added David Gouveia I would like to reinforce... get the basics down! This means having a decent general programming foundation before even moving to game development. Also, learn how to debug, and understand the error messages of your compiler, that knowledge is invaluable :) Too often I see beginners jump straight into game development by trying to cut, paste and mix samples that they found online, and when an error message comes up, they end up doing a code dump here or on another forum hoping that someone will fix the code for them, because they're absolutely clueless what the messages mean.
Jun 26, 2012 at 14:37 comment added Roy T. 1000 artists, now that would be even more ideal :) @Jeff Utrecht University (the Netherlands)
Jun 26, 2012 at 13:34 comment added Jeff What university are you doing the Game & Media MSC?
Jun 26, 2012 at 12:45 comment added Luke B. @cli_hlt why? In my mind it works like Roy said...
Jun 26, 2012 at 11:52 vote accept Bradley Grayman
Jun 26, 2012 at 11:40 comment added cli_hlt I always thought you will need 5 developers, 40 designers and about 1000 artists to get it right ;)
Jun 26, 2012 at 11:38 history answered Roy T. CC BY-SA 3.0