Timeline for Turn-based strategy games where action happens in real-time?
Current License: CC BY-SA 2.5
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Aug 22, 2010 at 5:52 | comment | added | Robert Fraser | Yup; agreed all-round. I was thinking way to solve this might be to allow units to only execute one command per turn (like most console TRPGS - FFT, Disgaea, etc.). This would reduce, if not eliminate, the issue. But I'm not sure if it would be enough to give players back that feeling of control | |
Aug 21, 2010 at 12:55 | history | answered | Dave Cahill | CC BY-SA 2.5 |