Timeline for Turn-based strategy games where action happens in real-time?
Current License: CC BY-SA 2.5
4 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 26, 2010 at 2:06 | comment | added | Robert Fraser | Fair enough.... | |
Aug 23, 2010 at 14:50 | comment | added | Kylotan | It's complicated for the developer. Complications mean extra development time and cost, and possibly the increased chance of bugs, and maybe difficulty testing and balancing gameplay. A decision has to be made, and often it's worth dropping some of the requirements so that you can do a better job on the other ones. | |
Aug 20, 2010 at 19:00 | comment | added | Robert Fraser | Sure it's complicated, but who's it complicated for? If it's complicated for the user, I can see the argument; if it's complicated for the game designer, well... that's their job, right? | |
Aug 20, 2010 at 17:10 | history | answered | Kylotan | CC BY-SA 2.5 |