Timeline for Defining the track in a 2D racing game
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Sep 8, 2012 at 12:50 | vote | accept | Ivan | ||
Jun 5, 2012 at 8:09 | comment | added | knight666 | @nycynik Oh yes, definitely! It's always best to draw a visualization of your data on top of your scene. | |
Jun 4, 2012 at 14:27 | comment | added | nycynik | Thats great - for me, being the way I am, I would add a routine to the game to actually draw that spline over the track - just for testing/developement - just so I can see how my game cars would react to it. Some times its easier to test limits when you can see them. :) just my 2 cents | |
Jun 4, 2012 at 14:10 | history | answered | knight666 | CC BY-SA 3.0 |