Timeline for What's a way to implement a flexible buff/debuff system?
Current License: CC BY-SA 3.0
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Jun 4, 2012 at 20:26 | comment | added | gkimsey | This is an interesting approach because it falls somewhere between the two implementations I had considered -- that is, either just restricting buffs to fairly simple stat and result damage modifiers, or making a very robust but high-overhead system that could handle about anything. This is sort of an expansion of the former to allow the "thorns" while maintaining a simple interface. While I don't think it's the magic bullet for what I need, it certainly looks like it makes balancing much easier than other approaches, so it may be the way to go. Thanks for your input! | |
Jun 2, 2012 at 2:35 | history | edited | mgibsonbr | CC BY-SA 3.0 |
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Jun 1, 2012 at 19:40 | history | answered | mgibsonbr | CC BY-SA 3.0 |