Timeline for Texture packing algorithm
Current License: CC BY-SA 2.5
15 events
when toggle format | what | by | license | comment | |
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Aug 17, 2016 at 16:07 | history | tweeted | twitter.com/StackGameDev/status/765943018184638464 | ||
Aug 11, 2016 at 15:44 | review | Close votes | |||
Aug 17, 2016 at 3:00 | |||||
Aug 14, 2012 at 13:05 | answer | added | Patryk Czachurski | timeline score: 22 | |
Nov 8, 2010 at 19:09 | answer | added | Tyrathect | timeline score: 2 | |
Sep 8, 2010 at 5:47 | vote | accept | deft_code | ||
Aug 21, 2010 at 8:57 | answer | added | xan | timeline score: 6 | |
Aug 21, 2010 at 4:32 | answer | added | dcarrigg | timeline score: 1 | |
Aug 21, 2010 at 0:14 | answer | added | deft_code | timeline score: 28 | |
Aug 17, 2010 at 22:43 | answer | added | bluescrn | timeline score: 0 | |
Aug 17, 2010 at 5:54 | answer | added | ZorbaTHut | timeline score: 72 | |
Aug 16, 2010 at 23:30 | comment | added | deft_code | ftgles is library that uses opengl and freetype to render fonts. However each glyph is stored in its own texture. I'd like to pack them into one texture. | |
Aug 16, 2010 at 22:06 | comment | added | Jonathan Fischoff | I was assuming that you are using this for optimizing uv maps, but I am curious what the application is. | |
Aug 16, 2010 at 21:13 | answer | added | JasonD | timeline score: 3 | |
Aug 16, 2010 at 20:47 | answer | added | drxzcl | timeline score: 4 | |
Aug 16, 2010 at 20:32 | history | asked | deft_code | CC BY-SA 2.5 |