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Timeline for Texture packing algorithm

Current License: CC BY-SA 2.5

15 events
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Aug 17, 2016 at 16:07 history tweeted twitter.com/StackGameDev/status/765943018184638464
Aug 11, 2016 at 15:44 review Close votes
Aug 17, 2016 at 3:00
Aug 14, 2012 at 13:05 answer added Patryk Czachurski timeline score: 22
Nov 8, 2010 at 19:09 answer added Tyrathect timeline score: 2
Sep 8, 2010 at 5:47 vote accept deft_code
Aug 21, 2010 at 8:57 answer added xan timeline score: 6
Aug 21, 2010 at 4:32 answer added dcarrigg timeline score: 1
Aug 21, 2010 at 0:14 answer added deft_code timeline score: 28
Aug 17, 2010 at 22:43 answer added bluescrn timeline score: 0
Aug 17, 2010 at 5:54 answer added ZorbaTHut timeline score: 72
Aug 16, 2010 at 23:30 comment added deft_code ftgles is library that uses opengl and freetype to render fonts. However each glyph is stored in its own texture. I'd like to pack them into one texture.
Aug 16, 2010 at 22:06 comment added Jonathan Fischoff I was assuming that you are using this for optimizing uv maps, but I am curious what the application is.
Aug 16, 2010 at 21:13 answer added JasonD timeline score: 3
Aug 16, 2010 at 20:47 answer added drxzcl timeline score: 4
Aug 16, 2010 at 20:32 history asked deft_code CC BY-SA 2.5