Now iI know how to do it :)
in spritebatch.BeginIn SpriteBatch.Begin()
you type:
spriteBatch.Begin(SpriteSortMode.Texture, null,null,null,null,null, Matrix.CreateTranslatio(X,Y,0));
spriteBatch.Begin(SpriteSortMode.Texture,
null,null,null,null,null,
Matrix.CreateTranslation(X,Y,0));
Since it is a 2d2D game i'mI'm working on the Z axelaxis is 0.
X and Y are werewhere you want your camera to be, so for my example iI can type: Player_position.X - drawOfSet,Player_position.Y - drawOfSet.
Player_position.X - drawOffSet
Player_position.Y - drawOffSet
But thanks for the help anyway