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when toggle format what by license comment
Apr 4, 2016 at 23:14 answer added accordionfolder timeline score: 1
Jun 2, 2012 at 16:07 vote accept PriestVallon
Mar 6, 2012 at 13:44 vote accept PriestVallon
Jun 2, 2012 at 16:07
Mar 6, 2012 at 8:37 history tweeted twitter.com/#!/StackGameDev/status/176949672454270976
Mar 6, 2012 at 3:00 answer added David Gouveia timeline score: 12
Mar 6, 2012 at 2:42 comment added PriestVallon Thanks, I just assumed with the example that what they had done was the best way to do and that I was missing something. Thanks for clearing it up for me.
Mar 6, 2012 at 2:35 comment added Gustavo Maciel Why the minus 1, ppl? The question is valid for me. But here's a short answer: The platformer demo that comes with XNA is just an example, anyway. Not to be followed strictly as a model for your games. It is to show you that a game CAN be done. You shouldn't bother if it's implementation isn't the best at all.
S Mar 6, 2012 at 2:34 history suggested Gustavo Maciel CC BY-SA 3.0
Fix code formatting
Mar 6, 2012 at 2:33 review Suggested edits
S Mar 6, 2012 at 2:34
Mar 6, 2012 at 2:28 history asked PriestVallon CC BY-SA 3.0