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# controlling What AI technique should I use to control a car in in a dumpybumpy environment?

I am developoing a game... WhatWhat kind of AI can you recommend controlling a car in a level where there are hills, sharp turns..straight, straight parts...., et cetera?

There is AI in the game already... It uses points on the road to which the car accelerates and when it gets closer, the next points is taken. These points are predefined. The problem is AI-controlled car are not fast enough...compared compared to a human controlled car. The difference is about 14 seconds... What, so what methods can you recommend to speed up cars?

Increasing just maximum speed of the cars does not help, because then, they do not take turns fast enough. Do you know a solution for this? Do you know a resource where this problem is looked at and solved?

# controlling a car in in a dumpy environment

I am developoing a game... What kind of AI can you recommend controlling a car in a level where there are hills, sharp turns..straight parts....

There is AI in the game already... It uses points on the road to which the car accelerates and when it gets closer, the next points is taken. These points are predefined. The problem is AI-controlled car are not fast enough...compared to a human controlled car. The difference is 14 seconds... What methods can you recommend to speed up cars?

Increasing just maximum speed of the cars does not help, because then, they do not take turns fast enough. Do you know a solution for this? Do you know a resource where this problem is looked at and solved?

# What AI technique should I use to control a car in a bumpy environment?

What kind of AI can you recommend controlling a car in a level where there are hills, sharp turns, straight parts, et cetera?

There is AI in the game already. It uses points on the road to which the car accelerates and when it gets closer, the next points is taken. These points are predefined. The problem is AI-controlled car are not fast enough compared to a human controlled car. The difference is about 14 seconds, so what methods can you recommend to speed up cars?

Increasing just maximum speed of the cars does not help, because then, they do not take turns fast enough. Do you know a solution for this? Do you know a resource where this problem is looked at and solved?

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# controlling a car in in a dumpy environment

I am developoing a game... What kind of AI can you recommend controlling a car in a level where there are hills, sharp turns..straight parts....

There is AI in the game already... It uses points on the road to which the car accelerates and when it gets closer, the next points is taken. These points are predefined. The problem is AI-controlled car are not fast enough...compared to a human controlled car. The difference is 14 seconds... What methods can you recommend to speed up cars?

Increasing just maximum speed of the cars does not help, because then, they do not take turns fast enough. Do you know a solution for this? Do you know a resource where this problem is looked at and solved?