I have a custom application that deals with many Bitmaps tiles that are 256x256 images (png,jpg). I'm currently using the
View 2d canvas and bring in all images as RGB_565. Although I'm generally happy with the applications performance, I have features I'd like to add that will require even more map tiles (Bitmaps). I've been thinking about using opengl ES 2.0 but am fairly new to it.
Would opengl Textures be more memory efficient than keeping Bitmaps around? I assume you can load a Bitmap into a Texture and then dispose of the Bitmap
Is it an acceptable practice in opengl to dynamically load many different Textures at runtime?
Do you need to cache Textures or does the GPU handle that for you?