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Calculating How do you calculate game map changes overtime, over time, when the user is not even online e.g. farmville?

With a game like farville"Farmville", there is both processing during gameplay, and when the user is offline (plants are always growing, etc.for example)

So many. Many of the elements on the game mapmaps elements depend on time.

Is there a trick to make this scale? How can you possibly calculate 1 million users maps being modified every xcouple of seconds?

Because some Some of these games to 'poke'alert you (like on the ipad) that, when things have changed, so it is not like they calculate everything if/whenwhen you login to the system.

How do you calculate game map changes, over time, when the user is not online?

Calculating game map changes overtime when user is not even online e.g. farmville

With a game like farville, there is both processing during gameplay and when the user is offline (plants are growing, etc.)

So many of the elements on the game map depend on time.

Is there a trick to make this scale? How can you possibly calculate 1 million users maps being modified every x seconds?

Because some of these games to 'poke' you (like on the ipad) that things have changed, so it is not like they calculate everything if/when you login to the system.

How do you calculate game map changes, over time, when the user is not online?

With a game like "Farmville", there is both processing during gameplay, and when the user is offline (plants are always growing, for example). Many of the game maps elements depend on time.

Is there a trick to make this scale? How can you possibly calculate 1 million users maps being modified every couple of seconds? Some of these games alert you, when things have changed, so it is not like they calculate everything when you login to the system.

How do you calculate game map changes, over time, when the user is not online?

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Calculating game map changes overtime when user is not even online e.g. farmville

With a game like farville, there is both processing during gameplay and when the user is offline (plants are growing, etc.)

So many of the elements on the game map depend on time.

Is there a trick to make this scale? How can you possibly calculate 1 million users maps being modified every x seconds?

Because some of these games to 'poke' you (like on the ipad) that things have changed, so it is not like they calculate everything if/when you login to the system.