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Protecting Game Data (Saved Game How can I protect my save data) in C++ from casual hacking?

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What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++.

I'm looking for something that is fast and easy to use. I'm only concerned about storing simple information such as

  • Which levels are and are not unlocked

  • The user's score for each level

I'm curious again to know what's out there to use, any good libraries to use that give me nice, secure game data files that the average player can't mess with.

I just found this here which looks very nice, but it would be great to get some opinions on potential other libraries/options out there.

Thanks for any advice :)!

What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++.

I'm looking for something that is fast and easy to use. I'm only concerned about storing simple information such as

  • Which levels are and are not unlocked

  • The user's score for each level

I'm curious again to know what's out there to use, any good libraries to use that give me nice, secure game data files that the average player can't mess with.

I just found this here which looks very nice, but it would be great to get some opinions on potential other libraries/options out there.

Thanks for any advice :)!

What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++.

I'm looking for something that is fast and easy to use. I'm only concerned about storing simple information such as

  • Which levels are and are not unlocked

  • The user's score for each level

I'm curious again to know what's out there to use, any good libraries to use that give me nice, secure game data files that the average player can't mess with.

I just found this here which looks very nice, but it would be great to get some opinions on potential other libraries/options out there.

2 Cleaned up the wording
source | link
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