Timeline for Can a texture's UV coordinates be animated (scrolled) when part of a SpriteSheet?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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May 4, 2012 at 15:07 | vote | accept | chamberlainpi | ||
May 4, 2012 at 15:07 | answer | added | chamberlainpi | timeline score: 0 | |
Jan 19, 2012 at 17:42 | comment | added | chamberlainpi | @bummzack precisely! :) | |
Jan 19, 2012 at 17:38 | history | edited | chamberlainpi | CC BY-SA 3.0 |
Added an image to aid / clarify the question.
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Jan 19, 2012 at 16:57 | comment | added | bummzack | I guess you want something like shown in this video, but the texture is coming from a texture-atlas and isn't a texture on its own? | |
Jan 19, 2012 at 16:38 | answer | added | Gustavo Maciel | timeline score: 1 | |
Jan 19, 2012 at 16:04 | comment | added | chamberlainpi | For sure! Yeah they are somewhat identical so I'm sure I could port your answer to AGAL. I think it would require defining some bounds to do a 'modulo' of where the texture should repeat? Anyways, that's just a guess! | |
Jan 19, 2012 at 12:05 | comment | added | Gustavo Maciel | I'm pretty sure it is! I dont know flash very well, but if you want, i can try post a answer for opengl, that should not be too different. | |
Jan 19, 2012 at 11:59 | comment | added | chamberlainpi | Yes, just quads. But I'm strictly speaking about whether it's possible to do from a SpriteSheet / TextureAtlas or not. | |
Jan 19, 2012 at 2:55 | comment | added | Gustavo Maciel | You mean, for quads? you just want animated textures? | |
Jan 18, 2012 at 5:27 | history | tweeted | twitter.com/#!/StackGameDev/status/159507179563520001 | ||
Jan 17, 2012 at 23:14 | history | asked | chamberlainpi | CC BY-SA 3.0 |