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For example, in a game like Diablo, how did they decide how much damage each skill does? Is it the amount of clicks that the player needs to do? Or maybe the expected lifetime of a player? Maybe calculate the probability that the playeplayer will die?

For example, in a game like Diablo, how did they decide how much damage each skill does? Is it the amount of clicks that the player needs to do? Or maybe the expected lifetime of a player? Maybe calculate the probability that the playe will die?

For example, in a game like Diablo, how did they decide how much damage each skill does? Is it the amount of clicks that the player needs to do? Or maybe the expected lifetime of a player? Maybe calculate the probability that the player will die?

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How to create a mathematical mechanism in order for a game to be balanced?

For example, in a game like Diablo, how did they decide how much damage each skill does? Is it the amount of clicks that the player needs to do? Or maybe the expected lifetime of a player? Maybe calculate the probability that the playe will die?