Timeline for How Can I programatically identify a Material in Unity?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Oct 23 at 7:13 | vote | accept | Michael | ||
Oct 22 at 15:10 | answer | added | LudoProf | timeline score: 1 | |
Oct 22 at 6:50 | comment | added | Michael | @DMGregory sure, I have added the code. | |
Oct 22 at 6:50 | history | edited | Michael | CC BY-SA 4.0 |
added 595 characters in body
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Oct 22 at 4:06 | comment | added | DMGregory♦ | Can you edit your question to show us how you're assigning this material at runtime? You may be inadvertently cloning it instead of maintaining its original identity, causing your checks to give you a false negative result. | |
S Oct 22 at 1:44 | review | First questions | |||
Oct 22 at 7:13 | |||||
S Oct 22 at 1:44 | history | asked | Michael | CC BY-SA 4.0 |