Timeline for MMORPG game balancing
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Oct 8, 2012 at 7:29 | review | Close votes | |||
Oct 13, 2012 at 3:02 | |||||
Oct 4, 2012 at 20:23 | answer | added | Markus von Broady | timeline score: 1 | |
Jan 13, 2012 at 21:42 | vote | accept | Gary Paluk | ||
Dec 18, 2011 at 20:23 | history | tweeted | twitter.com/#!/StackGameDev/status/148498671590326272 | ||
Dec 18, 2011 at 18:39 | comment | added | Patrick Hughes | WoW's formulae are so complex that you have to run monte carlo simulations millions of times to get a stable answer. Please start with something simple before moving on to your dream RPG numbers. | |
Dec 18, 2011 at 4:58 | answer | added | CLo | timeline score: 3 | |
Dec 17, 2011 at 7:04 | comment | added | Tetrad | Have you tried just looking at what people have data mined WoW's formulas to be? wowwiki.com/Category:Formulas_and_game_mechanics | |
Dec 17, 2011 at 3:58 | answer | added | Joel | timeline score: 4 | |
Dec 17, 2011 at 3:37 | answer | added | ClassicThunder | timeline score: 11 | |
Dec 17, 2011 at 3:20 | history | asked | Gary Paluk | CC BY-SA 3.0 |